Do the time physics work with grenades as well?
Definitely. In the game’s multi-player we have implemented the three time systems into grenade based weapons – i.e. reverse, stop and slow. You can actually throw them and use them to obtain tactical advantages throughout the combat. So, if you have ‘time slow’ you throw it down to create a bubble which you can trap an enemy in. Once you do, they start slowing down and then you can rip them apart Q: Involving time mechanics must make ‘capture the flag’ styled matches a real nightmare. Well, it’s not going to work the way we have operating in single player – you won’t be able to control the whole world around you with your time mechanics. The effects are localised. So you throw a ’stop’ grenade down as your opponent jumps for the flag and he’ll just stop in mid air. Then he looks at you and you look at him and then you just take him out. It’s great fun. Q: How have the dev team coped working on the project for such a long time? For instance, has it been hard keeping the levels of motiva