Does the screen saver use a lot of CPU time?
The screen saver is designed to use very little CPU time. Even without any OpenGL hardware, the screen saver only uses about 5% of the CPU time for graphics. If you have some sort of OpenGL support on your graphics card, the CPU time becomes virtually zero. Since the space filling (“orb”) drawing of the atoms can be seen in the process of drawing, it may look like it is taking a lot of processor space, but that delay is set by a timer, and does not occur because it takes a long time to draw.
The screen saver is designed to use very little CPU time. Even without any OpenGL hardware, the screen saver only uses about 5% of the CPU time for graphics. If you have some sort of OpenGL support on your graphics card, the CPU time becomes virtually zero. Since the spacefilling (“orb”) drawing of the atoms can be seen in the process of drawing, it may look like it is taking a lot of processor space, but that delay is set by a timer, and does not occurr because it takes a long time to draw.
The screen saver is designed to use very little CPU time. Even without any OpenGL hardware, the screen saver only uses about 5% of the CPU time for graphics. If you have some sort of OpenGL support on your graphics card, the CPU time becomes virtually zero. Since the spacefilling (“orb”) drawing of the atoms can be seen in the process of drawing, it may look like it is taking a lot of processor space, but that delay is set by a timer, and does not occur because it takes a long time to draw.