Final Burn/AGES/ displays a nice filtering effect in fullscreen when stretched on NVIDIA cards. Can you put this into Modeler too?
The filtering is done by the driver, that automatically activates it when you stretch a bitmap using DirectDraw functions. Most emulators do it to implement the 2x option (for example), hence you see the filtering. In Modeler, we do not use DDraw functions to stretch the image (due to SDL, the library we use to access the video), so the filtering does not show up, and will not ever show.
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