Got hard key remapping working (again?
• Fixed problems with Very Long Filenames© crashing the opening screen • Implemented Autosave for Glulx (Yay!) • Implemented multiple word lists, plus a control for them in the Preferences form • Implemented save game folders plus “Sort” button for moving unfiled saved games into folders • palmPNG code hacked to improve legacy Infocom .zblorb support (scaling, adaptive palettes, transparency) • Fixed memory leaks in palmPNG code • Enabled command recording/playback for Glulx • Added Transcript on/off menu item (just sends Script and Unscript commands – nothing special). • Autosave now deletes partial input line before doing its thing. • .zblorb graphics are now supported. ZCode graphics are NOT auto-scaled like Glk graphics, but rely on the ‘Reso’ chunk of the Blorb for instructions. I didn’t notice any major gameplay problems with this, but I haven’t had time to play around all that much. Seems to be “doing the right thing”. This mostly applies to old Infocom games which have been ret