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How are formations handled, will there be things like, Neutral, Defensive, Aggressive?

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How are formations handled, will there be things like, Neutral, Defensive, Aggressive?

0
10

There are formations as well as special orders you can give to groups and units that define their behaviour. Furthermore we increased the unit AI, so spell casters and missile units will behave much more intelligent by themselves. This means these units will try and remain in the background, supporting the melee troops and will not waste their spells and mana all at once. Will the handling of the siege-weapons be as difficult as in SpellForce, or as easy as every unit can be controlled? Siege units will behave like any other unit in SpellForce2, making them way easier to control. Will the player be able to upgrade or enchant his own equipment, or be able to craft his own weapons and armors? While he cannot enchant his items himself, there are many opportunities to receive items of his choice from quests. Also the set items of course allow players to collect their favourite powerful set which increases each separate item’s power. Will the weapons be more different, maybe a longer range

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