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How can so many magical items exist in the realms, given standard AD&D enchanting rules?

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How can so many magical items exist in the realms, given standard AD&D enchanting rules?

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From Ed Greenwood himself: On the feasibility of so many magical items existing, given standard ADnD enchanting rules: Consider the following answer ‘unofficial,’ in that a Wizards rules guru might well answer this differently: Congratulations – you’ve stumbled onto one of the ‘hidden in plain view’ little mysteries of the Realms that’s never been answered in print because we didn’t want to inspire a lot of ‘rules-lawyer-juggernaut-characters’ who churn out magic items on their own private little assembly lines.In the original, ‘home’ Realms campaign, my own players stumbled onto this very point, and pounced. (They also stumbled upon almost a dozen others that I’m going to go on being very quiet about until you notice THEM, too!). After crowing about catching the DM in a rules quandary (over much green tea, incredibly rich homemade chip-dip with which I probably caused my heart condition, and several large-car-trunkloads of potato chips), they very properly returned to roleplaying, and

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