How do i Benchmark Unreal Tournament 3 Demo?
Unlike the full game, the demo does not contain demo recording functionality. But not all hope is lost for benchmarking as most maps in Unreal Tournament 3 have a flyby that can be used to benchmark GPU performance of static geometry. This means there are no weapon FX and AI overhead, but at least it’s something Below is the commandline that we use for this purpose MAPNAME?causeevent=FlyThrough?quickstart=1?nocusto mchars=1?numplay=0 -seconds=300 -unattended -novsync -fixedseed -CaptureFPSChartInfo=1 -nomoviestartup You may want to remove the “-CaptureFPSChartInfo=1″ if you want to use an external capture application. By default data is written to the Stats folder in your My Documents folder. Additionally, you will want to modify UTEngine.ini and set bSmoothFrameRate in [Engine.GameEngine] bSmoothFrameRate=TRUE from TRUE to FALSE to disable frame-rate smoothing/ limiting. Another form of benchmarking is to run botmatches as a spectator, though the variance between runs is fairly high,