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How do I determine if the hardware supports my custom vertex shader?

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How do I determine if the hardware supports my custom vertex shader?

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Devices capable of supporting vertex shaders in hardware are required to fill out the D3DCAPS9::VertexShaderVersion field to indicate the version level of vertex shader they support. Any device claiming to support a particular level of vertex shader must support all legal vertex shaders that meet the specification for that level or below.

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