How do I get a two-player alternating game on the original Metroid?
You don’t. That’s a misprint on the back of the box. How come I just came out of a blue vertical tunnel, and when I went back later it was gold? That’s a big fat glitch in the first Metroid — things get “discolored” for some reason. Thanks to a guy whose name I never caught, this bug is explained: “The discoloring bug is triggered by the fact that maps are drawn in real time, and not saved in memory. (I guess this information is wasted on non-programmers, but heregoes) The NES boasted eight four-color palettes. As the blocks were drawn, the screen would sometimes go so fast that the CPU would be forced to default to palette 1. (Which is why this problem happens most oftenin Brinstar, where pallete 1 is yellow, and palette 3 (5?) is blue.)” …so that’s it. When playing, just make sure you pay very close attention to where you are so that it doesn’t cause you to get lost!! Why is it that sometimes the jumping creatures in Norfair jump high, and sometimes low? And sometimes the seahorse