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How do our Feral Spirits work? How is their damage calculated and what buffs do they benefit from?

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How do our Feral Spirits work? How is their damage calculated and what buffs do they benefit from?

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Wolves have 331 base strength and get 2 x AP from their strength + 31% of the AP of the Shaman rising to 61% with the Glyph of Feral Sprits. They do 206.17 dps modified by AP at usual rate of 14 AP = 1dps. They have a base attack rate of 1.5 speed which is boosted by haste. Woves get any buffs cast on them once summoned, this includes auras/totems. So they typically get haste boost from WF totem and Str boost = 2 x AP from SoE totem. Wolves do NOT benefit from the Shaman’s crit or haste ratings. They don’t have hit and expertise per se instead their chance to hit is based on the Shaman’s hit and expertise. If you are yellow hit capped then they won’t miss (this is my experience further detailed testing is required to PROVE this is the case). The key thing is that once summoned they benefit from any change in the Shammy’s AP and any buffs on them. So if you get an AP proc from a trinket say then they get 31% (61% glyphed) of that bonus AP immediately. If they are in range of a totem or

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