|
Grid Computing is a branch of peer-to-peer computing that utilizes spare cycles on distributed machines (i.e. "computer farms"). A classic example is the SETI@Home project . There are many grid architectures (Sun, IBM, OGSA, etc) that offer vastly different capabilities, from lightweight number-crunching engines to enterprise solutions. FederationX, as a flexible peer-to-peer architecture, could be used as a grid engine. The primary difference between FederationX and most grid engines is that FederationX developers often write autonomous, heterogeneous agents instead of anonymous computing clients.
more
|
How does FederationX compare with Grid Computing?
Related Questions
- FederationX primary use is for the development of Distributed Simulation Systems and massive multiplayer ...
- FederationX is still in the development stage, so the system requirements for running it will vary. The ...
- FederationX is combines terminology from the US military simulation and Microsoft PC gaming communities by ...
- FederationX is an implementation of MAGNETAR, itself an implementation of Collaborative Metaprogramming ...
- Magnetar Games is currently in the process of finalizing the architecture for the engines that will comprise ...