Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How does +Spec affect spec spells (Cave, Aug, Mend) and what are the caps?

affect Aug caps Cave mend Spec spells
0
Posted

How does +Spec affect spec spells (Cave, Aug, Mend) and what are the caps?

0

+Spec Caps – +10 Spec from items is max at level 50. +11 Spec from items is max at level 50 + Realm Rank 5. Realm Ranks add to the total +10 at RR11L0 to give you a maximum of +21 in bonuses. Cave – The more +Cave Spec you have the more damage you will do they differently depending on the type of spell. DD’s get a +3% Damage increase with every +2 Cave. Bolts – get a +3% Damage increase with every +2 Cave. DoT’s get +1 Damage Per Tick with every +2 Cave. Mend – +Mend Spec seems to be broken and instead of adding healing power to your current spec it does nothing. The only thing +Mend does seem to do is help with variance on heals. Aug – More testing needs to be done but first observations show it working on increasing buff stats. Unfortunately when comparing and doing tests based on Acuity Buff results show that only the base value is taken into consideration for damage instead of the actual buffed value. Sources: Alvis – Mainly permission to use his format and the bulk of knowledge. S

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.