How does the propulsion system work?
The Balance Mod requires larger ships to use more engines than smaller ships to go the same speed. This is often referred to as QNP (Quasi-Newtonian Propulsion) in the Space Empires modding community. Essentially, each engine in the mod adds a fixed number of movement points. The ship’s resulting in-game movement is the total number of movement points divided by the vehicle’s movement point requirement to generate 1 movement. For example, if your Frigate has 5 level 1 Ion Engines supplying 100 movement points each and your Frigate requires 40 movement points to make 1 speed, it will have a maximum speed of 500/40 = 12. The result is always rounded down. Lastly, movement bonuses from racial traits or solar sails are added on to this value to generate a ship’s maximum speed. Some bonuses of this system are that you can mix and match engine types and it helps to equalize the value of small and large ships.
The Balance Mod requires larger ships to use more engines than smaller ships to travel the same speed. This is often referred to as QNP (Quasi-Newtonian Propulsion) in the Space Empires modding community. Essentially, each engine in the mod adds a fixed number of movement points. The ship’s resulting in-game movement is the total number of movement points divided by the vehicle’s movement point requirement to generate 1 movement. For example, if your Frigate has 5 level 1 Ion Engines supplying 100 movement points each and your Frigate requires 40 movement points to make 1 speed, it will have a maximum speed of 500/40 = 12. Any decimal portion is truncated. Lastly, movement bonuses from racial traits or solar sails are added on to this value to generate a ship’s maximum speed. Some bonuses of this system are that you can mix and match engine types and it helps to equalize the value of small and large ships. There are limits to the number of engines that can be added to a hull, this is d