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How fast is the VAS runtime code?

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How fast is the VAS runtime code?

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As far as the performance is concerned, the interpretation of the scripts in the VAS usually has no impact on the performance. ScriptV is a “what-to-do” language. It tells the VAE (the animation player) what to do via its specifications. The procedure to implement an actual function, i.e. the “how-to-do” step, is carried out by preset objects, which are implemented and optimized in the C++ binaries. If you want to give the VAE a “how to do” instruction, ScriptV can still be used. This is often the case of an interaction, which may be implemented by a few lines of script in a callback, and the interpretation speed will be far faster than human reaction time. However, if you want to develop a model requiring a heavy computation that is not supported by the preset functions, using script in this case is definitely not the best choice. In this situation, you may develop your own plug-in using the VAS/VAE SDK, which is free to all developers.

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