How has that affected RPG cartography?
Roberts: Now it’s becoming more standard for games companies to provide versions of their maps for players without any DM information like traps and labels. It is also becoming more normal for maps to be provided at much higher resolution so they look good at a tactical combat scale. I now make sure this is true for all the maps I create for Open Design projects: The other difference is that the gamers who are playing online are often older. They might be looking for online tools so that they can play with groups that have moved apart or to help get a group together when they can’t arrange a physical meet up due to kids or other commitments. These gamers have less time and more money than they used to as well as having higher expectations of quality. They are often willing to pay money for gaming products that save them time and give them a high quality experience. There’s certainly a market for quality maps at high resolution that there just wasn’t a need for 20 years ago. That’s what