How has the pseudo-merger of BioWare and Mythic worked out?
GZ: It’s been going really good. We had a great time working with the guys with Mythic. We’ve been out there already a few times. It’s kind of funny, because we’re literally almost across the country. They’re way in D.C., we’re up in Edmonton. But we’ve been there a few times, and it’s going really well. What do you think about the current state of RPGs? It’s interesting that your two upcoming games [Mass Effect 2 and Dragon Age] represent almost two different eras, the more modern action RPG and the more sprawling, traditional RPG. GZ: Yeah. From the perspective of what our overall strategy is for all the games we make, I think one thing that’s really important is to make games that play and feel very different. Mass Effect 2 has got a really strong shooting component. The shooter is really good. And of course, you’ve got the incredible cinematic conversations. We describe it as a third-person conversation where you’re directing Shepard, and he’s doing stuff. Whereas Dragon Age is ver