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How has the Western expansion been? Has it been difficult?

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How has the Western expansion been? Has it been difficult?

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Because I know the market is extremely different. CS: Actually, the global business was and is very difficult for us to penetrate, since most carriers in the United States are closing their doors for new players like us. In order to get into the U.S. carriers market, we need something different from other players. So we pitched our innovative and creative titles, like the Nom series and the Skipping Stone series. So we got first accepted from AT&T Wireless with Nom, and we launched it in September of last year. As for Verizon Wireless, we developed an MMORPG title, Path of a Warrior. It was appealing to the head of games at Verizon Wireless, so we could publish the titles. Path of a Warrior actually reached up to number one in the action channel, so with the achievement, we could get accepted with other titles, like GT Drift and Omega Squadron: Annihilation 3D. It seems like it’s difficult to put out original games in the U.S., because it’s very much a license-based market. Have you ha

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