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How is game sound design different from other fields of audio production?

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How is game sound design different from other fields of audio production?

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With game sound design, usually the sounds have to be able to stand up to a lot of repetition, as they are triggered multiple times throughout the game play, rather than just the once in linear media. What this means is that, as a sound designer, you have to be clever in the way those sound effects are implemented at run-time, either by randomizing the volumes, or pitch of the sound each time it is played back, or creating a group of ‘variants’ for that sound in the game, avoiding repetition is one of the main driving forces behind interactive sound effects design. This can mean spending lots of time, and experimenting with the original sound that is designed in Nuendo, adding and removing layers, trying out that sound in the game, and then often going back to the drawing board with what has been learned from hearing the sound implemented into the game itself. It is often a long process. Another essential thing that game sound designers have to deal with, and which movie sound designer

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