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How is the combat system in Jeanne dArc unique for a turn-based strategy RPG?

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How is the combat system in Jeanne dArc unique for a turn-based strategy RPG?

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There are four elements that really set this game apart from other turn-based strategy RPGs on the market today. The three features are “Burning Aura”, “Unified Guard”, “Transformation” and “Skill Stones”. Burning Aura is a system where if you trap the enemy between two of your characters, you will be able to deal out additional damage. Unified Guard, on the other hand, is a defensive system where if your characters stand near each other, they will share a defensive boost against physical attacks. The more allies you have near by, the more powerful this effect becomes, and it rewards the player for moving the troops as units. But the drawback to this is that since they are bunched up together, they become more vulnerable to attacks that cover a wide area, such as magic spells. Both of these systems are simple concepts that are intuitive-it makes logical sense that you’re more likely to withstand an attack if you’re standing shoulder to shoulder with your allies. It also makes sense tha

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