How is the DS version of Tomb Raider: Underworld different from the other versions of the game?
Kari Hattner (associate producer): The DS version of the game was developed by Santa Cruz Games and is quite different from the other versions. All of them share a common story, but the gameplay for the DS version focuses on side-scrolling platforming. It also has unique challenges that take advantage of the touchscreen and microphone. What was the main design goal for the DS version? Alex Neuse (lead designer): The main design goal for the DS version of Underworld was to deliver a Tomb Raider experience that was appropriate for the platform. We wanted to give the player a game that worked well on the DS, which lead us to the side-scrolling action genre. The control interface is very well suited to a side-scrolling game with 2D gameplay, but because we also wanted to push the 3D capabilities of the platform, we decided to deliver a three-dimensional art style that would rival the best 3D art on the platform while nailing familiar and accessible gameplay at the same time. How easy has i