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How much of the overall work in the game is Rituals, and Avalanches?

avalanche overall ritual
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How much of the overall work in the game is Rituals, and Avalanches?

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RA: Using all of the content created for the console versions, along with a number of new exclusive features, Ritual will be bringing a PC version of TTL to market. The single player content was created with the action gamer in mind and should standup on all platforms. Currently in beta, TTL is being tested, tweaked and polished right now. Ritual is excited because this is the first product that we have that reaches that many platforms all at the same time. GS: Any observations about negotiating technology across more than one platform? RA: One of our primary goals is to create content that exists on multiple platforms. With that, it means that the technology base is broader. There are more “SKUs” (pronounced “skew”) to manage – SKU being the different versions of the product: Xbox is a SKU; PS2 is a SKU; the PC is a SKU. It takes more engineering to manage the technology. Fortunately, most of the technology we’ve had the pleasure to work with has been created in such a way that it sup

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