How much total RAM did the Channel F have in it?
JL: 16K. [Editor’s Note: As it turns out, the Channel F only had 64 bytes of RAM. It’s easy for our recollections to be erroneous after 30 years.] BE: Really? 16K? That was a lot at the time. I think the VCS had 128 bytes of RAM. JL: See, our memory was used as a screen. The screen was memory. What you were doing when you played our game, you were actually putting symbology in a memory, and that memory was being displayed on screen. What you looked at when you were looking at the screen was an array of memory so-many-bits high by so-many-bits deep. In fact, when we had to move a character around, we had a thing we called “self-erasing characters.” Now what we would do is black out a square — say eight by eight — and around that eight by eight would be a border or background, and the symbology was put inside of it. So every time it moved, it would automatically erase the previous position. If we hadn’t done it that way — like we tried to fill it in — each time we moved it, we’d have to