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How tactical of a game is Neverwinter Nights going to be?

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How tactical of a game is Neverwinter Nights going to be?

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That really depends on the modules you choose to play. Some people may use the toolset to create modules where the game play is based around intrigue and manipulation, and combat is the exception rather than the norm. Others might create modules with more of a real-time strategy flair to them while still others will design dungeon crawls and gladiatorial arenas where brute force is all that’s required. As for the Neverwinter Nights Official Campaign, you’ll be faced with a lot of the same tactical choices you would be faced with in a typical pen-and-paper session and these become increasingly apparent as you and your fellow players learn to work together as a party. Bards will need to inspire their companions in battle and fighters will need to place themselves in the way of harm to protect the vulnerable wizard. Clerics must show wisdom in who they heal and when and rogues must be willing to act as scouts, assessing the foe and recommending a means of approach. The Neverwinter Nights

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