How will player and ship navigation and combat be implemented, Real Time or Turn based?
Related Questions
- Will ship combat be turn-based or in real time? Why real time space battles over turn based, why can the game have both RTS and TB battles?
- How will player and ship navigation and combat be implemented, Real Time or Turn based?
- How do I turn off the resting/combat/PvP/etc. icons on the player or target?