How will the collision system work?
This is too big to paraphrase, so here’s the entire quote: “Our plan is to utilize the polygon collider to “detect” collisions. While this will give us accurate collision effects and results, there is no way to really overcome lag completely in a collision of two player controlled vehicles. There is always going to be the chance of some weird things happening. This will be much less noticeable in slower vehiclestanks etc.