How will the e20 System handle multiclassing?
This is best answered by making a comparison. In 3.0/3.5, if you were a 19th-level fighter who became a 1st-level wizard, it was a complete waste unless you focused on self-enhancing spells like shield or true strike. Offensive spells are virtually useless because the saving throws are almost automatic and/or the damage is so low compared to enemies of your level. In my system, everything scales by level. So, if you are a 19th-level fighter/1st-level wizard, you’d be able to throw a 20th-level of a magic missile. So what’s the advantage of being a 20th-level fighter or a 20th-level wizard? That’s where talent trees come in — someone who stays in one class can access all the talents from that class, but someone who merely dabbles can access only the first tier. The higher-level talents aren’t necessarily more powerful than lower-level talents … they’re just different, and they’re exclusive to the specialist. So, a multiclass 10th-level fighter/10th-level wizard has tricks the other g