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If Guns are Classes, is Ammo EXP?

ammo classes exp Guns
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If Guns are Classes, is Ammo EXP?

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Plenty of single player games are getting in on the class action, and there are a lot of advantages to the approach for the individual, from basic convenience to the flow of gameplay. In older games everyone started out the same, and part of the experience was running around until you found your favorite gun. Games like TF2 let you start out with them. This is a small difference, but it means more time with teammates and less time spent equipping yourself. Different guns are quite comparable to different classes, and in TF2 they are still the most defining features of each individual class. Games like Unreal Tournament have everyone starting out the same, but each gun was wildly different and fairly well balanced so that players could pick weapons equal to the situation or their playstyle. In practice, players would self-select even without more strictly defined classes. On the opposite end of the spectrum is the experiment in monotony called instagib, in which the only weapon is an in

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