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In a campaign with psionics, both Emapthy and Danger Sense are supposed to be psionic powers. How does that work?

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In a campaign with psionics, both Emapthy and Danger Sense are supposed to be psionic powers. How does that work?

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At the GM’s discretion, these two advantages may be replaced with more-or-less equivalent psionic powers. They are not exactly the same as the original advantages, but very close. Here’s how it works: Both Empathy and Danger Sense are 15-point advantages. Since ESP power costs 3 points/level and Telepathy costs 5 points/level, this makes Danger Sense equal to ESP, level 5 and Empathy equal to Telepathy, level 3. They are both full-fledged, unlimited psionic power (as opposed to one-skill-only powers). It just happens that Emotion Sense and Precognition are the only psi skills that can be used at “default”. ESP’s only benefit without training is that you get an IQ roll — similar to that for Precognition — to sense immediate threats. Telepathy’s only benefit without training is that you get an IQ roll — similar to that for Emotion Sense — to get a general “feel” for someone you’re talking to. Range is about 1 yard, or “conversational distance”. Source: Dr. Kromm (kromm@io.

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