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In an IndexedFaceSet or Extrusion with caps, why is my L-shaped, T-shaped, arrow-shaped, other concave polygon drawn incorrectly?

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In an IndexedFaceSet or Extrusion with caps, why is my L-shaped, T-shaped, arrow-shaped, other concave polygon drawn incorrectly?

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If the polygon (or extrusion cross section) is not convex, be sure to specify convex FALSE. If the “convex” field is TRUE (the default), the browser uses a faster triangulation algorithm which is only guaranteed to be correct within the convex hull of a concave polygon. Navigation speed is slower than other browsers. Cosmo Player 2.x strictly interprets the NavigationInfo node’s “speed” field; this is covered in the Release Notes under “Navigation Speed”. Also, see below under User Interface Issues for more info. Using a PlaneSensor I get a jump in the z direction. This was a bug in the beta 1 release of Cosmo Player 2.0. It’s fixed in the final version of 2.0, and in Cosmo Player 2.1. My HTML link (or VRML Anchor) to a URL like “filename.wrl#ViewpointName” doesn’t take me to the specified Viewpoint! This was a known bug in Cosmo Player 2.0, but it’s fixed in Cosmo Player 2.1. (According to the VRML spec, this URL syntax is supposed to cause the specified Viewpoint to be bound initiall

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