Is “off-roading” practical and does it present a valid strategy?
Lore Weaver: In the early game “off-roading” isn’t very practical at all, even the shortest of distances can take 50 turns to traverse. In the mid-late game, when you’ve researched faster drives, off-roading, combined with stealth technology, can be a clever way to snag that undefended world that happens to have a mobilization center. Winner == You. Chaos Avatar: This one depends on the map size and the player’s position. If you’re trapped, it can be useful. In later games, when engine tech has reached a high point, it can also be viable. Grand Potato: It is necessary for certain strategies, but the long travel times makes it impractical to use in your everyday war. Reptile: As others have said, not in the early game. Later on it becomes more viable, although it still SEEMS to take forever (because by then, your fleets will be zipping from one quadrant to the next in a few mere turns).
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- Is "off-roading" practical and does it present a valid strategy?