Is Pinnacle Entertainment Group helping you in any way in the development of Deadlands?
SW: Yes – We are in close contact with the Founder of Pinnacle who gives feedback on all of our designs helping us to provide an experience which is true to the Deadlands Franchise. H: Deadlands – the videogame – is described on the official press release as an action horror title; will it still contain RPG elements, as fans of the table RPG could expect? SW: Yes it will but we’ll be concentrating mainly on the action/horror aspect. We have created a predominantly action based title with both adventure and puzzle solving elements and are trying to make it as accessible to as many people as possible. With regards to the amount of RPG elements that are contained, the are definitely elements of these in there, but this is definitely more of an action horror title more akin to say Prince of Persia than a true role playing game. H: Is Deadlands a linear action title, like Onimusha or Devil May Cry, or has it some elements of non-linearity? Is it mission-based? SW: Deadlands will be linear,