Is Strike or Die a realistic wargame?
Although Strike or Die was born to be a light wargame since I got the original idea from a nice strategy game like Battle Isle 2, during the long development of the game I discovered the fascinating world of computer wargames and then I played a lot of classics such as TOAW, Combat Mission, SPWAW and TacOps. That obviously influenced the development of Strike or Die and so I enhanced its realism degree so that now it can be classified as a tactical level realistic wargame about modern warfare. My purpose is to make a game very easy to learn thanks to a friendly user interface, but hard to master to keep high the interest of even the most seasoned wargamers.