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Is there an overall color theme for Lock’s Quest, and does it differ from Drawn to Life?

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Is there an overall color theme for Lock’s Quest, and does it differ from Drawn to Life?

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I noticed that both games had a lot of similarities in the color scheme, but LQ had more brown and grey (for obvious reasons). I’m really glad you picked up on the color scheme similarities of both titles! We definitely wanted to borrow that really charming feel of that Drawn to Life had. Bright and vibrant colors, giving it that almost dream like appearance. With Drawn to Life, we wanted over the top brightness and lots of contrast. Even in some situations we had conflicting colors just to make you notice certain things. It definitely had a more over the top cartoon feel to the color palette. We wanted to keep that same art standard and quality when creating the assets for Lock’s Quest, but we also wanted to make it feel more grounded to earth. We felt that these more natural tones would help bring out the important parts a bit more as well as giving it a bit more of a mature look. Does the style of art used influence the game, or is it more the other way around? Are certain types of

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