Jagged Alliance game?
Deadly Games added all sorts of new features, like a scenario editor and multiplayer, but it used the same basic graphics and interface as the original Jagged Alliance. The game we’re working on now has so much new stuff in that it really is the second generation of Jagged Alliance. Hence, Jagged Alliance 2. (We thought of calling it Jagged Alliance: The Next Generation, but that was already taken.) Q: Last time I read this FAQ, the game was called Jagged Alliance II.
- How do the templates stay in place while I stitch around them? How can I prevent having jagged stitching if I need to stop in the middle of stitching around a template?
- After importing my bar code, the onscreen preview of the bar code, and the fonts below it, appear rough and jagged. Does this mean the bar code is ruined?
- The projected image appears to be jagged or it loses sync when it goes to a video source and back to the computer as a source. Why?