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Magic_Number calculation examples using two permanent Minerals?

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Magic_Number calculation examples using two permanent Minerals?

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If you are interested in the how the Magic_Number is calculated using two permanent Minerals, then read on: Magic_Number Example: Use this ingredient setup: 2 x permanent Mineral(+10) + 1 x Reaper Muscle + 1 x Spurge(Mana+150, -100 HP) or Screama Badilla(Mana+300 -250 HP) In every case this will yield a 50% Power-up crystal, due to: Magic_Number = 20 + [ 2 x (+10) ] Highest_perm_prot 12 + [ (500-100)HP/15 or (500-250)HP/15 -> 12] HP_Restorative 15|20 [(150|300)/10 All_temp_stat -> 15|20] = 47 or 52 >= 41 -> 50% crystal! Note how the Poison values need subtracted in the calculation! 2nd Magic_Number Example: As an alternative also try this ingredient setup: 2 x permanent Mineral(+10) + 1 x Blue Eye(+200 HP) + 1 x Rabbit Bladder(restore 95 HP) or Boletus(restore 100 HP) This works, due to: Magic_Number = 20 + [ 2 x (+10) ] Highest_perm_prot 20 + [200HP/10 -> 20] All_temp_stat 6 [(95|100)/15 ->6] HP_Restorative = 46 >= 41 -> 50% crystal! Important: As you can see the two 10-up minerals an

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