Now Ive just got to learn how to make my decal change during the course of the animation so the tip goes from red to a burned look…?
Make an Action for your match, drag your match head material shortcut FROM YOUR OBJECT and drop it in the Action. From the Action you can now animate all the parameters of said material… Make that match burn glow and blacken just the way you always wanted! 😉 Regards, GaryM group, then I could drag the streaks material down to the match object, and THEN move the streaks material up and drop it on the “tip of the match” group. This way the whole match didn’t go up in flames- You can also just drag the material directly down onto the named group, without dragging it onto the object first. Also works with fur and Hash’s other procedural materials.
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- Now Ive just got to learn how to make my decal change during the course of the animation so the tip goes from red to a burned look...?
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