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The 2005 FAQ confuses the overwatch and movement modifier. There was a lot of debate about physics and real world gunshots, but what should it really be in game terms?

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The 2005 FAQ confuses the overwatch and movement modifier. There was a lot of debate about physics and real world gunshots, but what should it really be in game terms?

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Sorry for the confusion. Overwatch shots take the entire movement into consideration. Since the fighter will be moved to a certain place on the game board the overwatch shot will indeed interrupt the shot but will take the entire motion into consideration. So, in the event that the target was supposed to move 10″ or more then the –1 for a fast moving target will apply. This ruling supersedes that section of the 2005 FAQ.

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