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The Command & Conquer series has always been based in real-world environments, for example San Francisco. What were your reasons for creating environments that would be familiar to the gamer?

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The Command & Conquer series has always been based in real-world environments, for example San Francisco. What were your reasons for creating environments that would be familiar to the gamer?

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We used real world cities and environments because people like seeing cities from around the world in the game. Our experiences is that protecting or destroying the landmarks in a well known city is more fun than having a battle in unrecognizable settings so we did more of this in Yuri’s Revenge.

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