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Was Papaya given access to the film assets while developing the “Coraline” game?

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Was Papaya given access to the film assets while developing the “Coraline” game?

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Universal, Focus Feature, and Laika were excellent in allowing us access to various materials from the movie to create our game. From the start of the project, we were granted access to concept sketches, character models, and even the actual movie sets to inspire us and to help develop our ideas. It was due to that unlimited access that we were able to capture the look and feel of the movie on the console. How would you describe the general gameplay of “Coraline?” Since Coraline is an explorer by heart, we wanted to incorporate an adventure/exploration style of gameplay that would allow players to explore every “nook and cranny” of each location of the mysterious world of “Coraline.” We’ve also incorporated various puzzles and platforming elements to provide more experienced players a challenge on their adventure. Will the gameplay be different in Coraline’s world as opposed to the “other world?” Since each world is unique in nature, we’ve created gameplay that takes advantage of each

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