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What are the differences between the starting Fancies?

differences fancies
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What are the differences between the starting Fancies?

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A starting fancy gives you extra resources in the selected field only once when creating/rebirthing a County. Population: Gives you extra Workers, Urban Constructions, Civil Constructions, SPs in Agriculture and Acres. Warfare: Gives you extra Military Units, Steeds, Barracks and SPs in Warfare. Steeds: Gives you extra Steeds, Ranches, Overdens, Aviaries and SPs in Zoology. Riches: Gives you extra Gold, Vaults and SPs in Economy. Roguery: Gives you extra Roguing Units, Academies, Watchtowers and SPs in Psychology. Sorcery: Gives you extra Magic Users, Schools, Towers, SPs in Alchemy and plenty of Mana for the first day only. Sciences: Gives you extra SPs, Laboratories and SPs in all Sciences with a bonus to Epistemology. Guardian: Gives you extra defensive Military Units, Skyarches, Walls, Watchtowers and SPs in Architecture.

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