Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

What are the steps necessary to have Half-Life load a MOD?

HALF-LIFE load mod necessary steps
0
Posted

What are the steps necessary to have Half-Life load a MOD?

0

Each MOD goes into a separate directory within the Half-Life directory. When you create a MOD, you must use a unique subdirectory name which will contain all of the files that will be used for that MOD. The directory structure of your MOD will mirror the directory structure of the C:\SIERRA\Half-Life\valve subdirectory. For example, if the name of your MOD is “Blastzone”, you would create the directory C:\SIERRA\Half-Life\Blastzone. If the MOD contains new maps, the maps would be in C:\SIERRA\Half-Life\Blastzone\maps. New models would be in C:\SIERRA\Half-Life\Blastzone\models\player, and so on. In the Blastzone directory, you must create a text file called “liblist.gam”. The liblist.gam file contains options about the MOD that tells the name of the game, URL information for the web site where the MOD can be found on the Internet, the version number, the size, whether the MOD is single player or multiplayer, and other options. Read the “How to make a mod” document for details on these

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.