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What are the tenets of a Doctor Who adventure?

adventure doctor tenets
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What are the tenets of a Doctor Who adventure?

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GR: A rollicking good yarn. No sex and gratuitous violence. No swearing. An A plot for the Doctor and a good B plot for the companion. The writer’s own characters should never dominate or overshadow our ‘leads’ – it is a shared universe after all, and the regular characters are what brings the listeners back. A sense of humour. And I quite like it if it’s a story that couldn’t work on telly or in a book because it uses the audio medium in a way that celebrates its uniqueness. GW: Some of the dialogue in DW has been known to be a bit wonky at times. Is this kind of stiltedness a key part of the ‘voice’ of DW, or is it something you’d rather avoid in your scripts? GR: I try to avoid it unless it’s deliberately black humour. But you know, sometimes it just can’t be avoided. But we try… GW: What are the challenges of transferring a TV character to audio? Are you trying to do ‘TV on radio’ or are you taking the format in a more audio-centric direction? GR: God no, you can’t do TV on radio

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