What can BioWare bring to a Star Wars RPG that no other developer can?
Casey Hudson: In developing the Baldur’s Gate series and Neverwinter Nights, we have learned a tremendous amount about what makes an RPG really fun, and how the genre can be advanced with new design philosophies. This translates to specific changes that we’ve made from how RPGs are typically made, taking Star Wars: Knights of the Old Republic to new heights of compelling storytelling and gameplay. We are also crazy enough to attempt to do a large number of things the hard way, which causes us to work insane hours to make it all possible. For example, every character in the game can speak, and all characters have voice-acted dialog – even the aliens. They all have facial expressions, moving eyeballs and eyelids, individual fingers, and the ability to lip-synch their spoken lines. This level of detail is part of everything in the game, and when combined, it creates an amazing sense of immersion and cinematic realism. IGN :Let’s talk Jedi powers. How are they used in the game, how are the