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What exactly are the differences between the editor used to create the StarCraft and Brood War campaigns and the retail version of StarEdit?

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What exactly are the differences between the editor used to create the StarCraft and Brood War campaigns and the retail version of StarEdit?

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• Level-specific AI scripts. The campaign levels use AI scripts that are not included in retail StarEdit. We chose not to include these scripts because they were created with very specific assumptions about what units would be available, the placement of AI units and buildings, the layout of the map, coordination with triggers and other AI scripts, etc. As a result, these scripts are not flexible enough for use in anything but the exact mission for which they were created. • Access to the StarCraft programmers. Other features, such as cinematics, establishing shots, between mission narratives, and – most infamously – changing the portrait of the Protoss advisor, were not and cannot be implemented using StarEdit. Why are Locations square, rather than isometric like the tiles? The isometric look of StarCraft is achieved in StarEdit by combining square tiles that have isometric image characteristics. For performance and technical reasons, StarCraft maintains terrain internally on a rectan

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