What is a freelance roleplaying game designer?
When Dungeons & Dragons came out in the 1970s, it was a big hit with high school nerds like me. There was a demand for more books, so the D&D company released short books of monsters, magic items, and dungeons — places for the characters in the game to go, and things for them to find. Then other people designed roleplaying games. They set up small publishing companies and released their own version of D&D. Some of the new games had the same premise (Lord of the Rings-style adventures in a fantasy world), but other games focused on different genres, such as superheroes and science fiction. The need for short books increased. A lot of guys were playing games (sitting at the kitchen table at midnight, rolling dice) and the supply didn’t keep up with the demand. So the companies hired freelance writers to create the short books. I was one of those D&D guys, an avid “gamer.” By the time I was in high school, I started working as a freelancer.
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