What is the menu/weapons/stuff gonna look like?
We’re toying with that right now. We’d prefer a consistant approach to the game. Not gonna be set for a while though. Since we’re aiming for the power consoles first and foremost, it’s likely to be less “fluffy”. But at the end of the day, if we get the game right and a few people take exception to the style we’ve done the game interface with (visuals wise) then I’ll be content.