What kind of powers do the tribes have and how important was it to differentiate the Ooganis?
Nielson: Throughout the adventure, the player will come to befriend and embody seven distinct tribes. Each tribe has specific powers ranging from breathing fire and walking on lava to smashing around like an enormous wild pinball. On top of all this, you get to revive a Chief from each tribe who possesses uber-powers beyond his tribe-lings. We worked painstakingly to deliver exciting twists and turn throughout the entire adventure. Each tribe is visited in turn, and by their personalities, costumes and color-coding each is distinctly recognizable. Swallowing a torch gives you some hardcore dragon’s breath. The Ooganis can hold items by “chewing” on them. They can release that item, then, by puking it out. How was that mechanic dreamed up? Nielson: When we first discussed the tribal aspect of this new game, the idea of cannibalism was suggested pretty early on. We felt attached to the concept and from there it evolved into the game mechanic of being able to carry around Ooganis as well