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What parts are missing in the action script support of gameswf?

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What parts are missing in the action script support of gameswf?

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A. It’s pretty hard to define exactly what is supported and what isn’t, because there is no definitive reference (that I know of) to the features of ActionScript. Alexi’s SWF Reference is the best reference for the workings of the VM opcodes, but it does not attempt to describe all the library API’s. The Flash MX help files are pretty good for the authoring side but not complete or detailed enough to fully define the implementation, and the docs don’t cover everything that is used by existing Flash programs. Also, there are lots of API’s. So far, I have been implementing just the ones that I need for my own work. I have had to do a lot of black-box testing to figure out how to implement some things, and the stuff that is implemented is definitely not 100% compatible.

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