What sorts of characters fit online multiplayer games?
Locations? Game objectives? Those are three key questions. Characters: All sorts of characters fit into MPOGs. In fact, there is more room for a variety of character types in MPOGs than in more traditional computer games. One of the things that you have to keep in mind is the scalability of the game experience. Since there is going to be a lot more gameplay going on in your game than 90% of the other kinds of games that exist, you want to supply both a wide variety of character types and a rich depth to each of them. In a game like Quake, you only need to supply a single type of player-character (a space marine) and a few monsters to kill. After all, the only point of Quake is to kill stuff (stuff being a technical term representing both creatures and other players), so any kind of character that doesn’t facilitate that end is a waste of effort. On the other hand, most MPOGs, especially the kind we tend to do, are more about creating a whole synthetic reality — one that is both self-s