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What was the internal team set up? How do you work and organise yourself at Irrational?

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What was the internal team set up? How do you work and organise yourself at Irrational?

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KL: We have separate departments. During the process of development, we added an animation department which we didn’t originally have – it was originally part of the art department. We have a sound department, and a design department. Each one has a lead, and I interact primarily with them, telling them things I’d like to see done. I work with individuals on the team less. As the team gets bigger you need these hierarchical structures more so you don’t get eighty people trying to talk to each other every day. The weird thing is we also have Australia, our other studio in Canberra. That’s where my biz-partner Jon Chey is based. We sort of dragged them into the project more and more, as it got bigger and bigger. As the budget increased and Take 2 got more confident, we needed more people. We tend to be fairly slow to hire, so we didn’t really have enough staff to make the game. We brought in more staff from Australia on a regular basis, which meant the product they were working on ground

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